August 17, 2008
Oh, you wacky, wacky artists.
You know, after helping out on the Moaning Lisa, and at least answering questions for many other installation artists doing works on sex, gender, and tech, I really can't get away with a post title like that without sounding like a complete hypocrite, but, well, that's never stopped me before! So, off we go into the wild world of crazy art that's crazy.
Let's start with Cyberskin by Joan Healy. Sure, you've heard of cyberskin before, it's a term used for a sort of plastic that makes toys feel like the skin of a dead body after a few days in a lukewarm bath. Why do I know this? Science. Anyways, this interface is gonna have Apple eating their multitouch hearts out...
2 Stage Transfer Drawing(advancing to a future state) from Joan Healy on Vimeo.
So yeah. Looks like a bunch of people drawing on a multitouch pad, a simple sort of fingerpainting interface that shows up on the screen in front of them. The pad itself is supposed to have a warm, soft, fleshy feel that adds to the bond between people and machines. Which it does.
BECAUSE IT'S A (WO)MAN, BABY. Or, well, her back, at least.
Yup, that's Joan herself in the box, bent over and presenting her lower back as the touch pad. As people do their multitouchythingy on her, she relays the motion to a real touchpad.
My brain is currently fighting a war between "creepy" and "awesome" right now. It's bloody, too. You can see more of Joan's work at her website, which you'll get to if you click the thing you're reading right now.
On to picture number two...

Sweet living jesus fuck, I feel like I should just name this image "the internet" and stop writing altogether, because, well, it's just over, man. It's just over.
This is the "Virtual Transgender Suit", made by Mark Owen, the same guy that did the completely awesome Avatar Machine suit a while back. Accord to Regine, who can still describe this stuff without massive giggling and has my eternal respect for that talent,
[it] replicates the aesthetics of the typical virtual female form and catapults them within a real world context.
Yeah. That's certainly what it does, yup.
via neural.it and we make money not art, two blogs that still make my rss reader a lovely place to view the world from.
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July 17, 2005
Computer Scientists working on 3D Model Projection
Computer Scientists working on 3D Model Projection
Current teledildonics technology simply seeks to replicate a specific part of a person. Up until recently, these parts were only made to vibrate, a feat which very few people can pull off in real life. We're now to the point of having toys that thrust, and dolls that gyrate, but why don't we just skip all that and create real, physical models of ourselves to project across the internet?
That's just what two Computer Scientists from Carnegie Mellon are doing. Cameras will capture the state of a room, which can then be recreated using specialized self-organizing "molecules" to create an exact kinetic model in a remote location. Obviously, having this in homes is still a couple of months (or more likely decades) away, but it's still a neat endeavor.











